![]() ![]() Get as many cores with as much single-threaded grunt and frequency as you can realistically, so translated into actual SKU's that means Ryzen 2600/3600 and Intel Coffee Lake i5/i7 parts are probably fine. It won't be as important due to their "Physics LOD", but still the general advice holds. They're still using rigid-body Physics for craft, so single-threaded performance is still going to matter. ![]() The game was scheduled to be released early this year and on old gen consoles, I wouldn't worry about it working on the new hardware coming out right now.Īs for an hypothetical RTX I would risk speculating that, given the fact that it isn't exactly a core feature for KSP, they still have to implement it (if they do at all) and having watched both Nvidia disastrous launch and AMD incredible offer I would bet that no developer will jump on NVidia-exclusive features and instead opt for the AMD/open alternative.Īnyway I wouldn't build my PC around KSP2 unless you're planning to run at the bare minimum requirements, but since the title is supposed to run on old gen hardware and given that neither NVIDIA nor AMD has shown budget options yet I don't think it's possible to do that.īTW I absolutely expect Intercept to drop the idea of releasing the game on old gen consoles, after all it was supposed to launch after the PC release and if that is still the plan with the game launching a year from now I don't see the compromises needed for the game to work on such old platforms worth it. After more than a year in development, I would be surprised if Star Theory doesn't at least have SOME idea on the direction of these features, especially considering this is supposed to be a multi-platform release on PC and the console. I'd also like to know if I should stick with an Nvidia based card for RTX/DLSS (which have shown huge improvements) or if I can switch to a Zen3/RAdeon build with more open source DXR support. I personally would like to know if I can still survive on a PCIe 3.0 based system or if I need to invest hundreds of dollars into upgrading to a fully PCIe 4.0 based rig. Both the AMD and Nvidia GPU refreshes present huge increases in performance, plus with the new consoles getting such massive upgrades, a lot of people are going to want to upgrade from their Maxwell/Pascal/Zen 1/Zen+/Intel 14nm whatever systems. Can the devs chime in on what they're planning on in terms of hardware and what kinds of accelerated features should we expect? Should we expect KSP 2 to be as dependent on single-core speed as KSP 1 was or will 8+ cores be better (consoles are now at 8 Zen 2 cores)? Should we expect an implementation of superfast texture/data streaming from PCIe 4.0 drives because of the new consoles and buy accordingly? Will there be raytracing at all and if so, will it be Nvidia RTX or generic DXR based (Nvidia or AMD respectively)? Will DLSS be making an appearance?įinally, if these details aren't available, what kind of timeframe should we be expecting for these details to come out? I get it's a long time to release (assuming we stick to August-October of next year), but this is a massive investment for people looking to upgrade around now. So, yeah, I know, it's still a long way off, but some of us are planning to buy things this holiday season after Nvidia and AMD rolled out their bangin' new hardware lineups. ![]()
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